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A
A Porting Sample
A Sample Port of a Display Lists
Alpha Test
An X Windows System OpenGL Program
Antialiasing
Attribute Groups
Additional OpenGL Commands

B
Blending
Basic OpenGL Operation

C
ChoosePixelFormat
Choosing Between RGBA and Color-Index Mode
Clipping
Coloring State Variables

D
Depth Buffer Test
DescribePixelFormat
Describing Errors
Describing the Polygon to Be Tessellated
Dithering

E
Execution Model
Error Handling
Evaluator State Variables
Extending OpenGL Functions

F
Front, Back, and Other Buffers
Fragments
Feedback
Frame Buffer Operations
Framebuffer Control State Variables

G
glAlphaFunc
GetPixelFormat
Generating Texture Coordinates
glAccum
glAddSwapHintRectWIN
glArrayElementEXT
glBegin, glEnd
glBitmap
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor
glColorMask
glColorMaterial
glColorPointerEXT
glCopyPixels
glCullFace
glDeleteLists
glDepthFunc
glDepthMask
glDepthRange
glEnable, glDisable
glDrawArraysEXT
glDrawBuffer
glDrawPixels
glEdgeFlag, glEdgeFlagv
glEdgeFlagPointerEXT
glNewList, glEndList
glEvalCoord
glEvalMesh1, glEvalMesh2
glEvalPoint1, glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf, glFogi, glFogfv, glFogiv
glFrontFace
glFrustum
glGenLists
glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv
glGetClipPlane
glGetError
glGetLightfv, glGetLightiv
glGetMapdv, glGetMapfv, glGetMapiv
glGetMaterialfv, glGetMaterialiv
glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv
glGetPointervEXT
glGetPolygonStipple
glGetString
glGetTexEnvfv, glGetTexEnviv
glGetTexGendv, glGetTexGenfv, glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv, glGetTexLevelParameteriv
glGetTexParameterfv, glGetTexParameteriv
glHint
glIndex
glIndexMask
glIndexPointerEXT
glInitNames
glIsEnabled
glIsList
glLightf, glLighti, glLightfv, glLightiv
glLightModelf, glLightModeli, glLightModelfv, glLightModeliv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd, glLoadMatrixf
glLoadName
glLogicOp
glMap1d, glMap1f
glMap2d, glMap2f
glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f
glMaterialf, glMateriali, glMaterialfv, glMaterialiv
glMatrixMode
glMultMatrixd, glMultMatrixf
glNormal
glNormalPointerEXT
glOrtho
glPassThrough
glPixelMapfv, glPixelMapuiv, glPixelMapusv
glPixelStoref, glPixelStorei
glPixelTransferf, glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonStipple
glPushAttrib, glPopAttrib
glPushMatrix, glPopMatrix
glPushName, glPopName
glRasterPos
glReadBuffer
glReadPixels
glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv
glRenderMode
glRotated, glRotatef
glScaled, glScalef
glScissor
glSelectBuffer
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord
glTexCoordPointerEXT
glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv
glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv
glTexImage1D
glTexImage2D
glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv
glTranslated, glTranslatef
gluBeginCurve, gluEndCurve
gluBeginPolygon, gluEndPolygon
gluBeginSurface, gluEndSurface
gluBeginTrim, gluEndTrim
gluBuild1DMipmaps
gluBuild2DMipmaps
gluCylinder
gluDeleteNurbsRenderer
gluDeleteQuadric
gluDeleteTess
gluDisk
gluErrorString
gluGetNurbsProperty
gluGetString
gluGetTessProperty
gluLoadSamplingMatrices
gluLookAt
gluNewNurbsRenderer
gluNewQuadric
gluNewTess
gluNextContour
gluNurbsCallback
gluNurbsCurve
gluNurbsProperty
gluNurbsSurface
gluOrtho2D
gluPartialDisk
gluPerspective
gluPickMatrix
gluProject
gluPwlCurve
gluQuadricCallback
gluQuadricDrawStyle
gluQuadricNormals
gluQuadricOrientation
gluQuadricTexture
gluScaleImage
gluSphere
gluTessBeginContour, gluTessEndContour
gluTessBeginPolygon, gluTessEndPolygon
gluTessCallback
gluTessNormal
gluTessProperty
gluTessVertex
gluUnProject
glVertex
glVertexPointerEXT
glViewport
GLX Pixel Format Code Sample
GLX Rendering Context Code Sample
GLYPHMETRICSFLOAT

H
Handling Errors
Hint State Variables

I
Implementation-Dependent Pixel-Depth State Variables
Implementation-Dependent State Variables
Introduction to OpenGL
Introduction to Porting to OpenGL for Windows NT
IRIS GL and OpenGL Differences

L
Lighting and Coloring
Logical Operations
Lighting State Variables

M
Managing Modes and Execution
Miscellaneous State Variables
Manipulating Images for Use in Texturing
Matrix Transformations

N
NURBS Curves and Surfaces

O
OpenGL Glossary
Obtaining State Information
Overview of Commands and Routines
OpenGL Fundamentals
OpenGL Error Codes
OpenGL State Variables
OpenGL Utility Library
OpenGL Correctness Tips
OpenGL Commands and Their IRIS GL Equivalents
OpenGL on Windows NT
OpenGL Performance Tips
OpenGL Processing Pipeline

P
Porting Viewports, Screenmasks, and Scrboxes
Porting Defs, Binds, and Sets
Porting Color, Shading, and Writemask Code
PIXELFORMATDESCRIPTOR
Performing Selection and Feedback
Pixel Operations
Pixel State Variables
Procedural versus Descriptive
Pixels
Palette Awareness
Palettes and the Palette Manager
Pixel Ownership Test
POINTFLOAT
Polygon Tessellation
Porting Accumulation Buffer Calls
Porting afunction Test Functions
Porting Antialiasing Calls
Porting Applications from IRIS GL
Porting Arcs and Circles
Porting bgn/end Commands
Porting Blending Code
Porting Clipping Planes
Porting Code that Requires a Current Graphics Position
Porting Color Calls
Porting Curve and Surface Functions
Porting Depth Cueing and Fog Commands
Porting Device Contexts and Pixel Formats
Porting Display Lists
Porting Drawing Functions
Porting Edited Display Lists
Porting Feedback Functions
Porting Functions that Get Matrixes and Transformations
Porting GLX Pixmap Code
Porting greset
Porting IRIS GL 'Get' Functions
Porting Lighting and Materials Functions
Porting Lines
Porting Matrix and Transformation Functions
Porting MSINGLE Mode Code
Porting NURBS Curves
Porting NURBS Objects
Porting NURBS Surfaces
Porting Other GLX Code
Porting Picking Functions
Porting Pixel Operations
Porting Points
Porting Polygons and Quadrilaterals
Porting Rendering Contexts
Porting Screen and Buffer Clearing Commands
Porting Shading Models
Porting Spheres
Porting Stencil Plane Calls
Porting Texture Functions
Porting the bbox2 Function
Porting Triangles
Porting Trimming Curves
Porting v Functions
Porting X Window System Applications
Primitive Assembly
Programming Tips

R
Rasterization State Variables
Rendering Context Functions
Reading or Copying Pixels
Rasterization
Reading Color Values from the Frame Buffer
Rendering Simple Surfaces
Rendering Spheres, Cylinders, and Disks

S
SwapBuffers
SetPixelFormat
Scissor Test
State Variables for Current Values and Associated Data
Stencil Test
Saving and Restoring Sets of State Variables
Selection
Sharing Display Lists
Special IRIS GL Porting Issues
Specifying Callbacks

T
Transforming Coordinates
Transformation State Variables
Texturing State Variables
The Query Commands
Tessellation
The Callback Mechanism
The IRIS GL Sphere Library
The Program Ported to Win32
The Tessellation Object
Transforming to Window Coordinates
Translating tevdef
Translating texdef
Translating texgen
Translating the GLX Library
The OpenGL Utility Library

U
Using Display Lists
Using Evaluators
Using the Auxiliary Library

V
Vertices

W
wglDeleteContext
wglUseFontBitmaps
wglGetCurrentContext
wglGetCurrentDC
wglCreateContext
wglGetProcAddress
wglMakeCurrent
wglShareLists
wglUseFontOutlines
Win32 Pixel Format Code Sample
Win32 Rendering Context Code Sample
 
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