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Porting Viewports, Screenmasks, and Scrboxes
Porting Defs, Binds, and Sets
Porting Color, Shading, and Writemask Code
PIXELFORMATDESCRIPTOR
Performing Selection and Feedback
Pixel Operations
Pixel State Variables
Procedural versus Descriptive
Pixels
Palette Awareness
Palettes and the Palette Manager
Pixel Ownership Test
POINTFLOAT
Polygon Tessellation
Porting Accumulation Buffer Calls
Porting afunction Test Functions
Porting Antialiasing Calls
Porting Applications from IRIS GL
Porting Arcs and Circles
Porting bgn/end Commands
Porting Blending Code
Porting Clipping Planes
Porting Code that Requires a Current Graphics Position
Porting Color Calls
Porting Curve and Surface Functions
Porting Depth Cueing and Fog Commands
Porting Device Contexts and Pixel Formats
Porting Display Lists
Porting Drawing Functions
Porting Edited Display Lists
Porting Feedback Functions
Porting Functions that Get Matrixes and Transformations
Porting GLX Pixmap Code
Porting greset
Porting IRIS GL 'Get' Functions
Porting Lighting and Materials Functions
Porting Lines
Porting Matrix and Transformation Functions
Porting MSINGLE Mode Code
Porting NURBS Curves
Porting NURBS Objects
Porting NURBS Surfaces
Porting Other GLX Code
Porting Picking Functions
Porting Pixel Operations
Porting Points
Porting Polygons and Quadrilaterals
Porting Rendering Contexts
Porting Screen and Buffer Clearing Commands
Porting Shading Models
Porting Spheres
Porting Stencil Plane Calls
Porting Texture Functions
Porting the bbox2 Function
Porting Triangles
Porting Trimming Curves
Porting v Functions
Porting X Window System Applications
Primitive Assembly
Programming Tips
 
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